National Taiwan Normal University Course Outline
Fall , 2021

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I.Course information
Serial No. 3444 Course Level Master / PhD
Course Code ICC8003 Chinese Course Name 虛擬實境與數位學習
Course Name Virtual Reality for Digital Learning
Department Graduate Institute of Information and Computer Education
Two/one semester 1 Req. / Sel. Sel.
Credits 3.0 Lecturing hours Lecture hours: 3
Prerequisite Course ◎1. This course is not available for undergraduate students. 2. If the listed course is a doctoral level course, it is only available for PhD students.
Comment
Course Description
Time / Location Mon. 2-4 Main 810-11
Curriculum Goals Corresponding to the Departmental Core Goal
1. 協助學生瞭解AR、VR、MR的定義與各種形式 Master:
 1-11 1-11 To acquire the instructional design of different e-learning models.
 3-1 3-1 To acquire the knowledge of Computer Science.
Doctor:
 1-11 1-11 To acquire the instructional design of different e-learning models.
 3-1 3-1 To acquire the knowledge of Computer Science.
2. 協助學生瞭解AR、VR、MR在各種教育領域的應用情形 Master:
 1-4 1-4 To acquire theories and practices of integrating ICT into teaching.
Doctor:
 1-4 1-4 To acquire theories and practices of integrating ICT into teaching.
3. 讓學生能夠體驗簡易擴增實境製作的經驗並思考其設計原則 Master:
 2-3 2-3 To design instructional materials into digital e-learning environments.
 3-3 3-3 To critically evaluate the individual differences among students.
Doctor:
 2-3 2-3 To design instructional materials into digital e-learning environments.
 3-3 3-3 To critically evaluate the individual differences among students.
4. 增進學生對於擴增式數位學習相關研究的瞭解 Master:
 1-5 1-5 To acquire implementation strategy and assessment of integrating ICT into teaching.
 3-4 3-4 To analyze the issue and need of digital e-learning.
Doctor:
 1-5 1-5 To acquire implementation strategy and assessment of integrating ICT into teaching.
 3-4 3-4 To analyze the issue and need of digital e-learning.

II. General Syllabus
Instructor(s) WEN-YU LEE/ 李文瑜
Schedule
  1. AR在教育的應用
  2. VR、MR在教育的應用
  3. 虛擬實境學習的相關教學理論
  4. 虛擬實境學習環境設計原則與評鑑
  5. 簡易AR製作
  6. AR 相關研究趨勢
  7. VR、MR相關研究趨勢
  8. 虛擬實境式學習環境對於學習情意面的影響
  9. 虛擬實境式學習環境對於學習認知的影響
  10. 擬實境式學習環境對於學習後設認知的影響
Lecturing Methodologies
Methods Notes
Formal lecture 學生或老師針對閱讀資料進行導讀
Group discussion 老師針對重要議題帶領同學反思、討論與分享
Cooperative learning 部分作業與課堂討論將以小組合作方式進行
Lab/Studio 電腦或平板上機進行實作練習
Grading assessment
Methods Percentage Notes
Final exam 30 % 期末報告
Class discussion involvement 15 %  
Attendances 10 %  
Shows/ Exhibitions 20 % 設計作品
other: 25 % 文章導讀
Required and Recommended Texts/Readings with References
  • Liu, D., Dede, C., Huang, R., & Richards, J. (2017). Virtual, Augmented, and Mixed Realities in Education: Springer Singapore.
  • Wu, H. K., Lee, S. W.-Y., Chang, H.-Y., & Liang, J.-C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41-49.
  • Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020) A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147.
  • 其他數位學習國際研究期刊之文章